Grundle's Cabin

Fun scene I created for a Sketchfab "tiny cabin" contest. I spent a little extra time with the lighting system in the sketchfab engine and it definitely paid off as I was very happy with the final product! The scene uses 10 texture maps ranging in size from 1024 x 1024 to 4096 x 4096. The total poly count of the scene is 12,987 quads.

Space Guns!

I'm a sucker for a good space gun, that's why I modeled a bunch of em. Original concepts created for a mobile based third person shooter. 

Low poly RTS structures

Collection of animated low poly assets created for a dark fantasy/sci-fi resource management game. All models are original concepts. 



Garmin Forerunner 35

Low poly game ready model of my trusty sidekick for running adventures, the Garmin Forerunner 35. Texture size- 4096 x 4096 diffuse, spec, and glow maps. Polycount- 1,244 quads.


Photo-realistic product demonstrations

Low poly model of an aircast boot for a real-time virtual tour. Model uses a 2048 x 2048 diffuse texture map.


Detailed garbage truck created for a virtual product demonstration of a hydraulic lift system.